Showing posts with label Battle Report. Show all posts
Showing posts with label Battle Report. Show all posts

Tuesday, 9 November 2021

The Scouring of Che-Shire 1: Dan Slob's weekend and the problem with magic.

Hello all, this week several of the team will be writing up their experiences of The Scouring of Che-Shire, a 700 point tournament in Stockport, hosted by the excellent Ste Crowe. The weekend was fantastic and all 6 of the DC team that attended had a brilliant time. I am running out of synonyms for "great" now so here's what I took:



Imrahil with Armoured Horse and Lance (Army Leader)
2 Knights of Dol Amroth with Armoured Horse and Lance
3 Clansmen of Lamedon
3 Axemen of Lossarnach
4 Men at Arms of Dol Amroth

Boromir, Captain of the White Tower with The Banner of Minas Tirith, Horse and Shield
4 Guards of the Fountain Court with Shields
2 Knights of Minas Tirith with Shields
6 Warriors of Minas Tirith with Shields
2 Warriors of Minas Tirith with Spear and Shield

Damrod, Ranger of Ithilien
3 Rangers of Minas Tirith with Spears
1 Ranger of Minas Tirith

Total Points: 700
Total Models: 33
Break Point: 16 left (17 dead)
Total Might: 10
Green Alliance


I basically took this because I have been painting Fiefdoms but not enough to make a whole army. I know what I am doing with Boromir and his flag so he came along too. Damrod and his Rangers are there to be a bit of a throw-away warband, they can sit on an objective or support with spears depending on the scenario. I can't remember exact lists so I will summarise each one that I played against, along with a short description of the game.

Game 1, Assassination: Serpent Horde and Corsairs

This was Suladan, the Betrayer and Dalamyr (the leader) with 50% Bows/Crossbows (around 25 in total). 

I don't have much choice but to run at this list as fast as possible since he will shoot me off the board in no time if left to his own devices! This is exactly what I did. My target was Suladan (I thought he would be the one who was more stuck in) and my assassin was Boromir. Boromir got held up by Dalamyr's Smoke Bombs (boy do I hate Transfix effects, as you will see throughout the rest of the tournament). In the end I couldn't quite make it to Suladan as he was hiding the whole game, and Boromir was killed off by Dalamyr and some spells. It was a close, fun, game that ended in a 5-3 loss.


Game 2, Seize the Prize: Garrison of Dale

This was the new Brand, Bard and a Captain leading an absolute tonne of Knights of Dale. There were also 14 of the scary bows!

We both ran for the prize and I got there first thanks to cavalry. I chose not to dig it up and instead hold his line back until my troops arrived. This worked fairly well though the KoD's fancy spears did make them quite scary. My opponent was super unlucky that he failed to pick up the prize 3 times while the melee was happening and then Imrahil got it on his second try. Boromir and Imrahil did most of the killing and in the end it was a 7-2 win for me.


Game 3, Contest of Champions: Angmar

This was the Witch King, a Barrow Wight, a Captain and 2 Trolls (plus orcs).

The only way I was going to win this was by deleting the Witch King immediately, as otherwise Imrahil would spend the entire game Transfixed/Paralysed. I spent a tonne of resources to allow Imrahil to charge the Witch King turn 1 and took all 3 Fate off him but failed to kill him (this cost me all of Imrahil's Might and Will, as well as a Might from Damrod to call a Move). Having failed to do what I needed Imrahil was then Paralysed and Troll-ed to death. Meanwhile Boromir was also Paralysed and Transfixed the entire game once Imrahil died. My opponent was thoroughly lovely but this was one of the least fun games I have ever played just because I could not do anything at all. Again, nothing to do with my opponent, just playing against Angmar with big heroes is miserable. 6-1 loss. 


Game 4, Hold Ground: Return of the King LL

Aragorn, Legolas, King of the Dead and some ghosts.

This was always going to be difficult for my opponent, just because I both outnumber and out-Fight him. He made a valiant effort to get past the objective and hold me away from it, but in the end my bigger numbers meant I could wrap and trap a lot of ghosts. My opponent did get unlucky a few times with Aragorn in that he called a couple of heroic combats that he either lost or didn't kill everyone in. In the end though I just had more troops near the objective. 5-2 win.


Game 5, Breakthrough: Angmar

This was The Tainted, Burdhur and 2 Barrow Wights (plus another Troll and orcs).

The only reason I won this is because of some key bits of luck. As usual, Boromir and Imrahil spent the entire game Transfixed/Paralysed, but Boromir hung on against Burdhur for long enough that he couldn't smash up the rest of my list. Imrahil also recovered from a Paralyse at exactly the right moment to once again hold up his line. We did this enormous brawl over one of the centre objectives, and in the end I lost it, but I managed to sneak around to hold my own objective, the other centre one and contest his objective. This lead to a very close 3-2 win.




Game 6, Divide and Conquer: Gothmog's Legion

Gothmog, Goroth, the Enforcer, a Troll and a boat load of orcs.

This scenario is one of the reasons I brought Damrod's warband as it mean essentially my entire force is in one corner while his is split. With this in mind I went and smashed up Goroth and the Troll (spending 7 Might to do so!) and then turned around to face the other two thirds of his army. My cavalry were able to circle round the back of his force while Boromir and the foot troops held the line. In the end it was a bit of a massacre and a 12-0 win. 




So that put me on 4-2 and 18th overall (out of 88). I am pretty pleased with that but it did give me some thoughts about the game, in particular to do with Magic. The 3 games I had against lists with no magic were really fun and felt like they could go either way. The 3 games I played against lists with magic were mostly miserable affairs (again, nothing to do with my opponents who were all lovely) where I really felt like I couldn't play the game and just had to sit there while my opponent played. 





There are now a lot of models in the game that have a lot of Will (Ringwraiths) or infinite Will (most of the named Wizards) that they can use to just shut down an opponent completely. When your non-wizard characters have at most 3 Will to defend themselves with it feels like you get 1 or 2 turns to play and then you are at their mercy for the rest of the game. This just isn't fun at all. With the new Vanquishers LL just being released and a lot of talk about how good they are too, I think this is a bigger problem than ever. You either have to take a Wizard as an auto-include (hence the prevalence of Lady of Light being souped into lists) or accept that your heroes could simply not take part in a game. I don't like this at all, and honestly from now on if my list is going to depend on heroes I will just bring LoL or the Witch King with me no matter what. At least that way I will get to play the game, or can respond to magic in kind. 

I am by no means a game designer but there are a couple of ways I can think of to fix this problem:
  • Whenever a model is affected by a spell they get a free point of Will to counter it (just like with Galadriel's new Banishment in the LL) and then the Will in their profile can be used for those really important turns.
  • Make "control" spells harder to cast e.g. Transfix/Compel. The Witch King one-dicing Transfix every turn with a reroll when you can't counter it is just such a "feels bad" moment. If it was 5+ to cast this would not be anywhere near as reliable. 
  • Make casting values higher but use 2D6 to cast them, i.e 1 Will point gets you 2 dice to cast but spells could require an 8+ or 9+ to cast, allowing you to be more granular with casting values.
  • Make Magic work the same as Good shooting does, i.e. you need to have direct line of site with no in-the-ways and not into combat.
These ideas have their pros and cons. I still want Magic to be a part of this game and I also want it to be able to be impactful, but I hate that if one person brings Magic and the other doesn't then it often feels like there isn't a game to be had. There are some offenders that are worse than others (looking at you Angmar) and the vast majority of armies don't fall into this category but I think it is something that is worth thinking about. 

Now I know this might come across as a bit salty, and I know I have encountered an extreme here (bringing two big heroes and playing against control magic in 3 out of 6 games). I also know there is counter play in tagging the wizards before they move (though they often hide behind their lines so this is impossible to achieve, hence my fourth suggested "fix"). I also know that in practice the shifts I have suggested are too big to happen mid-edition so aren't going to happen. Nonetheless, my games this weekend left me thinking and it has been the biggest take-home that I have had, and with several reports of how un-fun the new Vanquishers are to play against I do think now is a good time to talk about it. 

Anyway, enough ranting now. Thanks again to Ste for a great weekend, and even though I was sad to not win a sword I think it is probably for the best since I have a two year old running around! Can't wait for the next one in March!



Tuesday, 3 August 2021

Valourbowl I: Tournament Report & Stats


Valourbowl, the tournament run by Drawn Combat and Top Table Gaming was run this past Saturday the 24th of July and we all know what you want - lists and stats! However, we would just like to say a massive thank you to everyone who turned up to make it such a successful event. Valourbowl is entirely in aid of charity, and our chosen one this year was
Mind, in aid of mental health and well being. Overall we managed to raise an incredible £850 for an incredible cause. Hopefully next year we'll see more of you to raise even more! Now back to the tournament itself: The goal of Valourbowl was to nominate a hero of valour in your list to rack up as many kills as possible over the course of 4 games. The heroes that people chose to bring are below:


Bolg (Azog's Legion)

3

Aragorn Strider

3

Black Gate Troll Chieftain

3

None

2

Theodred

2

Boromir, Captain of the White Tower

2

Spider Queen

1

Khandish King

1

Legolas

1

The Tainted w/Felbeast

1

Gothmog

1

Thrain

1

Eomer

1

Boromir of Gondor

1

Lurtz

1

Isildur

1

Dwalin, Champion of Erebor

1


Although it’s unsurprising to see certain heroes over represented, with the likes of the beastly Bolg and Mighty Hero Aragorn being very tempting, there was a wide range of heroes and factions represented. A couple of people chose not to bring Heroes of Valour, but were still in the running for tournament winner. Read on for the top three player’s lists and their chosen heroes of valour!


First Place (37 Kills). Austin Barrett. Minas Tirith


Boromir, Captain of the White Tower w/ shield, lance, and horse (Valourbowl Champion)

5 Knight of MT w/ shield

1 Knight of MT w/ banner

2 Guard of the Fountain Court


Ingold

5 Warriors of MT w/ shield

6 Warriors of MT w/ spear and shield

1 Warrior of MT w/ banner


Austin’s list has the might heavy Boromir as his nominated Valourbowl champion and it certainly makes a lot of sense to us, we named him as our top hero of valour for the forces of good (Good Heroes of Valour article). Interestingly we thought that Boromir would be best used with his banner, but Austin chose to use his lance instead for sheer punching power. The rest of the list makes sense for Valourbowl - sturdy troops to anchor Boromir and let him put those 6 might points to work. 



Second Place (34 Kills). Joe Grocutt. Azog’s Legion


Bolg w/ Fell Warg (Valourbowl Champion)

Warbat

Berserker w/ 2 Handed Axe

3 Gundabad Orcs w/ Spear and Shield

2 Gundabad Orcs w/ Spear

1 Gundabad Orcs w/ Shield

Gundabad Orc w/ Banner


Gundabad Orc Captain w/ Shield

Warbat

Berserker

4 Gundabad Orcs w/ Shield

4 Gundabad Orcs w/ Spear


Joe’s list is very similar to Austin’s. A sturdy group of troops with some versatile/quick options there to support the big bad of Bolg. He doesn’t have the 6 might of Bozza, but he does have Master of Battle so will feel freer than most to call as many heroic combats as he would like. He also has his Bringer of Death special rule that powers him up as he claims kills, even getting the Mighty Hero special rule if he gets as high as ten. This isn’t too common, but Joe managed to get 16 kills with Bolg in just a single game. Terrifying!


Third Place (29 Kills). Jono Chetwynd-Diggle. Rangers & The Shire (Green Alliance)


Aragorn Strider w/ Anduril, Horse, Armour, Bow (Valourbowl Champion)


Halbarad w/ Banner of Arwen Evenstar, Horse


Dunedain w/ Spear


Dunedain w/ Spear


Bandobras Took

7 Hobbit Shirriff

2 Hobbit Militia w/ Axes

5 Hobbit Archers


No offense to anyone else who came to Valourbowl, but Jono definitely had the best list. Bandobras Took! For a brief moment I thought Bandobras was Jono’s champion and I nearly fell off my chair (whoever brings him to Valourbowl II and uses him as their champ will have a special place in my heart). Aragorn appearing in the top three is no big surprise -  the combined killing power of Mighty Hero and Anduril have to be respected. 


As well as competing for kills players were also just trying to maximise VPs over their four games and come out as tournament champ. This was done by Nicky Myland using Erebor Reclaimed. 


Tournament Champion - Nicky Myland. Erebor Reclaimed.


Dwalin, Champion of Erebor (Valourbowl Champion)

11 Iron Hills Dwarves w/ Spears

1 Iron Hills Goat Rider


Nori, Champion of Erebor

11 Iron Hills Dwarves w/ Spears

1 Iron Hills Goat Rider


This is a very hard to kill collection of models! It has the sturdy line of D8 dwarves , two fighty champions, and a little bit of speed with the goat riders. It only has 5 might so Nicky must have been very reserved in how he utilised his resources. He also didn’t bring a banner, opting instead for a few extra dwarves, but it didn’t seem to do him any harm with the scenarios drawn (Seize the Prize, Domination, Command the Battlefield, and To the Death) even though one awarded VPs for having a banner.


Nicky also did quite well at scoring in the Valourbowl contest with Dwalin coming in joint 5th with 24 kills. This begs the question as to how placement in the kill contest compares to tournament position i.e. if you doggedly pursue victory points, do you cost yourself your ability to get a high number of kills?. We've prepared a quick graph that shows each player's total VPs (blue line) compared to Valourbowl kills (red line). There clearly isn’t the strongest correlation, but it seems if you want the heftiest headcount you maybe need to put some other objectives on the back burner.



As mentioned at the beginning of the article this tournament was in aid of Mind, a charity set up in aid of anyone suffering from mental health issues. If you or a loved one are experiencing any mental health problems do not hesitate to get in touch with Mind, who are dedicated to aiding you in getting the help that you need and have helped countless others.

Tuesday, 17 March 2020

Drawn Combat goes to Desolation of Stockport

This weekend saw 6 of the Drawn Combat team head to Desolation of Stockport, an 800 point event hosted by James Clark. Massive thanks to James for giving us such a great event! We had a fantastic time and it was a very tough room! Despite that we did fairly well for ourselves. Have a read about it here!

Dan Slob

After spending 6 weeks painting up just over 1000 points of Dwarves specially for this tournament I decided on Wednesday to take my Angmar instead. If you ask anyone who knows me they will tell you this was not a surprise. I was just getting a bit bored of the grindy playstyle of the Dwarves and fancied a change. Enter Magic. I have hardly ever used it before so decided to jump in at the deep end and take the following:

The Witch King (3/15/3), Crown, Horse
7 Orcs, shields 
5 Orcs, spears
4 Orcs, bows
1 Orc, Banner

Gulavhar 
2 Spectres

Captain, Warg, Shield
3 Wild Wargs

Barrow Wight
5 Orcs, shields
3 Orcs, spears
1 Orc, two handed weapon

Barrow Wight
5 Orcs, shields
3 Orcs, spears
1 Orc, two handed weapon

800 Points, 8 Might, 45 Models


My aim for the weekend was to win a game. I ended up doing that and then some! TL;DR

12-0 win vs Mordor/Easterlings in Hold Ground (Nige Chorlton)
5-2 loss vs Rivendell/Fellowship/White Council in Retrieval (Ed Ball)
7-2 win vs Minas Tirith in Contest of Champions (Jace Fletcher)
9-6 win vs Minas Tirith in Assassination (Patrick sorry I have forgotten your surname!)
12-0 loss vs Azog’s Hunters in Domination (Will Champignon)

Sadly I had to leave due to baby duties before the last game but I was ecstatic to go 3-2! My two losses were against players several leagues higher than me so I will happily take those and the lessons I learnt from them! All of my opponents were thoroughly lovely and it was a great weekend. 

Learning magic was very interesting. It’s so tempting to go for Black Darts every single turn because that feels like you are actually doing something but actually just chucking out a cheeky Transfix on a single dice to wear the enemy down was almost always the better call. Paralyse from the Wights is a super scary threat but I think I only actually managed to get it off once the entire weekend. Again though, it drained my opponents resources and allowed the Witch King to do his thing. 

The absolute star of the army is Gulavhar though. Oh my god what a beast he is. Over the course of the weekend he ate Grishnak, Amdur, Gorbag, Shagrat, Elrond, Aragorn (Strider), Aragorn (Elessar), Hurin the tall, Hurin again, Madril and Yazneg, as well as a horde of regular troops. He is absolutely terrified of shooting and Heroic Strike but with the Witch King transfixing heroes to stop them Striking, and conga-lines of sacrificial Orcs “in the way” he is almost unstoppable. I love him. 

I’m not sure I’d change the army too much. Swapping the Captain for 10 more Orcs would help in some matchups, but the extra Might was certainly handy. Overall though, I really like the list and I think it has a lot of tools to deal with basically anything. 








Dave
I decided to take a Shire army list to Desolation, quite a difference from my last tournament list which only had about 18 models, this list had 69 models in total! This was my list:

Gandalf in Cart 
4 Shirrifs
6 Militia

Old Bilbo with Sting, Ring and Mithril Coat.
4 Shirrifs
6 Militia

Farmer Maggot
Dogs
2 Shirrifs
6 Militia

4 Dunedain
Each one leading 4 Hobbit Archers

3 Dunedain
Each leading 3 Militia and 1 Shirrif

Fatty Bolger
Lotho Sackville-Baggins
Paladin Took

It was a big list, and a lot of fun to play, but I certainly can't wait to not play it for a while!

I went into the weekend not expecting to win any games. My goal was just to have 6 fun games, and I achieved this goal, and my expectation, ending with a Win, Loss, Draw count of 0-4-2. I won't go into lots of detail about each game, as it'll take too long, but I'll go for a quick summary:

Game 1's scenario was Hold Ground, where we had to control a centre objective. I was against a Mordor list, which featured a catapult, with it's first round of shooting, it let off a bundle of flaming heads, which ended up causing 10 hobbits to flee or die! This game ended up as a loss, as my opponent was able to get more models in the centre than I could and he was able to wound Gandalf.

Game 2 I played a new scenario which was essentially capture the flag. I was against Ents and it was a blast. I sent my dogs out to get the objective, but my opponent kept an Ent on the objective and promptly smushed them to paste with a thrown rock each turn. I managed to kill an Ent with Bilbo and Gandalf's tag team, and was able to get the objective with a dog in the final turn, pulling the game to a draw (my opponent broke me and wounded Gandalf)
.
Game 3 turned into a blur for me as I made some pretty poor decisions against an Easterling/Khand alliance. I left Gandalf open to get ruined by a Heroic Combat from Khamul on a Fell Beast (I forgot Fly was a thing!). The real icing on the cake was the Khandish King chariot charging my line and killing 11 Hobbits with the chariot charge, only stopping when he got to Lotho since he had Fate.
Great game, I just played it really badly!

Day 2 and Game 4, after some post tournament drinks and me losing a drinking game, I was feeling a bit rough. But I had a blast of a game against Rivendell/Lorien alliance. It was a Blinding Light vs Blinding Light fight, and like the rest of my games, it went to time. This game led to a 0-0 draw, neither of our Assassins did much, and neither of us killed our targets, or even wounded them, despite us unknowingly having them in combat with each other for 3 turns!

Game 5 was another Blinding Light fight, I managed to keep his Gil-Galad occupied for most of the game, but my hobbits couldn't break through the line of elves, and a fantastic Heroic Combat play from GG meant he could swoop around to take an objective on my half, giving my opponent a convincing win.

The final game was against Gothmog's legion, and it was Reconnoitre, my hobbits just couldn't move fast enough, and my opponent smashed me, only giving me chance to get 1 VP for wounding Gothmog after a lucky Firework from Gandalf's cart dismounted him!

I had a great weekend, but 6 games going to time certainly takes it toll!




Will
So after a trip to visit the GT last weekend instead of painting and only managing to get the final models I needed a couple of days before the event due to swapping and changing my force composition, (Special thanks to Ed Ball, I never doubted your advice) I was painting my Mordor force right up until the Friday night. I had 2 practice games before this tournament on the previous Tuesday night and both went fairly well. Like Dan Slob using magic, and in particular for me the WK on Fell Beast, was interesting and I learnt a lot in those two games (Don’t send in WK against Aragorn…he dies really quick). I wanted an all-rounder list with a bit of everything, just so I didn’t feel like I never had a chance in a scenario. So I decided to go with the following:

The Witch King (3/15/3) Crown, Fell Beast
5 Black Numenoreans
5 Morannons with spear & shield
3 Orc trackers

Mouth of Sauron, armoured horse
5 Black Numenoreans
5 Morannons with spear & shield
3 Orc trackers
1 Warg rider with shield, throwing spear, bow.

Goritz
5 Black Numenoreans
5 Morannons with spear & shield
2 Warg rider with throwing spears & shield.

My beloved Shelob

800pts, 8 might, 43 models

My dream and I believed my highest possible ceiling for the weekend was probably 3-3 at best, due to the quality in the room and my lack of tournament experience. I was informed by my other team mates and others that I was being optimistic and just winning a game would be a win (I’d have taken that).

G1) Loss vs Tom Wigg's Defenders of Helms deep LL (Hold Ground)
G2) Win vs Amy Barfield’s Halls of Thandruils (Retrieval)
G3) Win vs James Clarke’s all mounted Fellowship (Contest of Champions)
G4) Win vs George Lee's Gothmog LL (Assassination)
G5) Loss vs Ben Pearson’s Grand Army of the South LL (It had an Elephant yayyyy) (C and C)
G6) Win vs Richard Woods’ Dwarves/Rivendell/ Lady of Light (Reconnoitre)

As you can see 4-2!! Well this was a surprise and a very welcome one, all of my opponents were great and I thoroughly enjoyed the experience, lessons learned and most of all meeting new people.
As Dan has already covered magic I won’t harp on about it but, for me having the combo of Mouth and the WK was brilliant and was able to whittle down people's Will quickly. Transfix, Drain Courage, Harbinger of Evil and all my terror was amazing throughout the day. The WK being able to reroll with the Crown was great in some of the games when I was pretty conservative or cautious with the magic.

I would be lying if I was to pick an all-out star of the army. Every single piece played it’s part. Guritz with his reserve rolls and March. Mouth with his magic and March also, Shelob as an assassin or just as a general threat. WK………well yeah, he’s just a beast. Even the Orc Trackers helped out by increasing my break point.

As for changes to the list….hmmm, this is a tough one. I would maybe drop an Orc Tracker, the bow off the Warg Rider (never used it), my banner bearer down to a standard orc and add another Morannon with spear.  I would also like to experiment with other Wraiths than the WK. I was happy with all my heroes, I had Goroth in originally over Guritz but I feel in the tournament environment having those +/-1’s to reserves and March is invaluable. I am also considering a Morgul blade on WK. Let me know what you think.







Colm
It was my second big tournament after Scouring of Che-shire and I had another great time. My list was: 

Azog with the White Warg, Flail, and Heavy Armour
Warbat
Gundbad Orc with Shield and Spear
Gundbad Orc with Shield, Spear and Banner

Bolg with Warg
Fell Warg x2
Hunter Orc with Bow x2
Hunter Orc with Warhorn
Hunter Orc x10

Fimbul with Warg
Fell Warg
Hunter Orc with Bow x10

I decided what army to take shortly after the first February errata was released and as such I thought I would need a hero of valour to be able to ally in my Hunter Orcs with Azog’s Legion (and I was going to need to do that as I didn’t have enough painted to run either one individually), so Azog and Bolg’s Family Picnic was born.  Of course the errata was changed slightly so that heroes of fortitude would have been OK, but I’d already started a Bolg conversion so I decided to lock in, plus the list seemed quite fun. 

The obvious strength of the list is in having two incredible heavy hitters and my hope was that would be something that my opponents would have trouble dealing with. The flip side to this was that I was a relatively small model count compared to what you might expect for squishy Hunter Orcs. This turned out to be mostly true and Azog and Bolg put on a strong display all weekend, only really losing out to David Coleman’s Barad-Dur list with both Sauron and The Witch King on Fell Beast. However I had the numbers advantage in Reconnoitre so managed to squeak the win there regardless. 

As always with wargame tournaments there’s always the most to learn from your losses and my two were to Dónal Ó Carrúil and Ben Pearson. The first came in round 3 against Dónal’s Moria themed Khazad Dhum in Contest of Champions. I obviously thought I had an advantage here with Azog , but made what can only be called a rookie error when I didn’t call a heroic move on Azog as I wanted to save might. This allowed Balin and the King’s Champion to get into Azog, win the resulting duel, and got exactly enough wounds to kill him, meaning game over. One of the reasons I didn’t call the move was because the board we were playing on had a lot of ruins and I managed to stand in a spot where Balin wasn’t visible so literally didn’t see him coming. Lessons learned - maintain situational awareness of where the enemy’s threats are and it’s probably better to be better safe than sorry with might usage when your leader is in the scrum! 

Loss 2 was in Round 4 vs Ben Pearson’s Far Harad in Assassination. Ben was using The Grand Army of the South LL containing Suladan with some Haradrim Raiders, a Mahud King on camel with a few raiders, and a Mumak Warleader on Royal War Mumak. It was my first time seeing a Mumak on the table so I was excited to see what it could do! Ben played the game well, by pulling his forces back so he could use his longer range bows to pepper my troops and managed to kill quite a few and dismount Bolg. This drew me forward into a place where the trample of the Mumak was a real threat. Eventually I decided to engage the Mumak with Azog to try and kill it, or at least delay it, whilst my chosen assassin, Bolg, made his way towards his chosen target, the Mahud King. Bolg did manage to get the kill and there were several turns where if the game ended on a roll of a 1-2 I would have won, but it was not to be. I asked Ben after the game what he thought I should have done differently and his suggestion was to try and take down the Mumak ASAP and thinking about it with Azog’s flail, Bolg’s two-handed pick, and the 2A S4 Orcs I had a reasonable go of taking it down. It’s scary to engage as a lot of dice rolls need to go your way to not move second and get trampled, but it’s worth a go to gain a massive advantage. 

I’m not sure if I’ll use this exact army list again at 800 points, but it seemed better than I was expecting it to be! 


Steve
After a hurried couple of weeks painting up half of the army and changing it up three times I was all set for the DoS tournament. This year I was running the Defenders of Helm’s Deep legendary legion:

Théoden, King of Rohan w/Heavy Armour                            
Haleth, Son of Hama
3 x Rohan Royal Guard w/Throwing Spears
3 x Warrior of Rohan w/Throwing Spears and Shield
5 x Warrior of Rohan w/Shield

Legolas Greenleaf w/Armour and Elven Cloak
8 x Galadhrim Warrior w/Elf Bow
1 x Warrior of Rohan w/Bow

Gamling, Captain of Rohan w/Royal Standard of Rohan
Aldor, Rohan Archer
3 x Rohan Royal Guard w/Throwing Spears
3 x Warrior of Rohan w/Throwing Spears and Shield
4 x Warrior of Rohan w/Shield

Gimli, Son of Gloin
3 x Rohan Royal Guard w/Throwing Spears
1 x Warrior of Rohan w/Throwing Spears and Shield
4 x Warrior of Rohan w/Shield

Originally I had Aragorn in the mix, but without Anduril I honestly felt he wasn’t worth the points when I could easily drop in Legolas and Gimli in his place for some kill counting shenanigans. Aside from the gruesome twosome (and because I love theme) Aldor and Haleth were chucked in aswell for some handy regenerating might and buffs, a healthy amount of Royal Guard and the warriors brought me up to a nice model count of 43 for such a hero heavy list. The added addition of throwing spears being able to support is a tremendous buff to a Rohan list, making them quite versatile in that they can be very offensive when not offering support but there is a large lack of mobility - a fact I would contend with most of the day.

Throughout the day, I had some incredible matches often leading to hilarious situations whether it be Legolas being a thorn in Hurin’s side during game one against Jace Fletcher (he just wouldn’t die) or absentmindedly forgetting that Merry and Pippin were riding Treebeard and lost me the game because let’s face it; Theoden was not killing more ents than Treebeard was killing men. One thing during the day which hurt me more than anything was the lack of strength and defence in Rohan’s infantry. Often trying to wound against D6 or higher was an uphill struggle and the list at times truly felt like Defenders of Helm’s Deep because of it.

Admittedly, I could have probably been more aggressive in most of my matches, but some I was put on the back foot quite early. I final match playing Reconnoitre being one of them where I was waiting for most of my force to arrive until turn three, leaving Legolas and the elves trying to thin down a swarm of orcs from afar. But, as with all good tournaments I came out learning more because of my losses. I learnt that I do need to play a little more aggressively at times, that sometimes Legolas is better in a fight than he is at shooting and that I really need to learn some more profiles and rules! Overall I went 2-4 during the tournament, keeping my record from Scouring of Che-shire so I can’t complain too much! Next time however, I’m feeling something with a little more magic and a little more pzazz I think!

Dan Stu

My list:

Amdur on horse with 15 warrior
War Priest with 9 warriors & banner
Dragon Knight on horse with 3 kataphrakts, one with war dru
Khandish King on chariot with 3 charioteers


Very similar to my last large tournament army, but with a Dragon Knight for some extra punching power, and a War Priest for his fearless bubble. My only aim was to continue learning how to use chariots, maybe sneak a win or two, and have some fun along the way. 



Game 1: Hold Ground vs Colm's Azog’s Hunters / Legion alliance

Some bad deployment rolls put me at a serious might disadvantage early on - but I was happy I’d be able to drum my way to the centre of the board and grind out the combat, hopefully having more warriors left at the end of the game. However, I carelessly threw my chariots in on a flank with no real objective in mind, which were quickly eaten by Bolg. I couldn’t keep enough of a coherent defense together and was beaten here pretty comprehensively! Schoolboy errors were punished by smart decisions by Colm.


The pike block set up in the centre before being flanked and picked apart.


7-0 loss


Game 2: Retrieval vs James’ Fellowship

I deployed conservatively with the chariots, knowing that both Gandalf and Legolas are pretty hard counters – this was a mistake, I should have gone aggressive! The pike block drummed their way in, but I lost a few key heroic roll offs, opening me up to mounted charges from the Fellowship heroes. With some nasty heroic combats they were able to whittle down the force shockingly quickly. The chariots, who had retreated earlier, scored a wound on the ‘Gorn and neither objective moved - but I was broken easily.

5-1 loss

Game 3: Contest of Champions vs Josh’s Mordor
The previous 2 times I’ve played this scenario were against Sauron and Gulavhar as the enemy leaders – and this time it was a Troll Chieftain! This game was an absolute slog, with both leaders pouring all their resources in to staying alive. Ultimately the Chieftain emerged victorious, but with only one wound remaining, he was cut down the next turn!

Amdur and the Troll Chieftain slog it out, and Amdur falls in battle!

My chariots getting acquainted with the orcs on the right flank.

I was already 7pts down on the scenario (1 kill for the Troll vs 0 for Amdur), and with my leader dead, the only way to win was to table my opponent… Which I almost did!

The board at the end of the game...So close!

Time was called when Josh had 2 models remaining – gutted! One more turn would have secured me the win, but it was not to be. A great game though, really hard fought, against a lovely guy.

10-3 loss

Day 1 over, and I’m 0-3, ouch! I was a bit annoyed at myself for not getting the win after almost tabling my opponent, but lesson learned. After a night of thoroughly hydrating ourselves, and a few hours of kip, it was time for day 2. Dan Slob politely informed me that I ‘looked like s**t’ when I arrived, so it’s safe to say morale was low going in to game 4…

Game 4: Assassination vs Michael’s Minas Tirith
Big Boz and his Big Boz Banner is always a little scary to see deployed opposite you. I knew he’d be a wrecking ball in this game, but thankfully Leaders can’t be used for the objective (Amdur breathes a sigh of relief). My best tool for slowing him down was Amdur – so I threw him in to stall for time as long as possible. My target was Beregond, and with only 1 wound and 1 fate, I suspected he’d be susceptible to a chariot charge, so I nominated the King as my assassin. Thankfully my instinct was correct, and after deploying directly opposite Beregond and his Rangers, the King managed to get his mark on turn 1.

The chariots on the far left, with Beregond within Heroic March distance. This will hurt...

The chariots then wheeled back around to support the main engagement. All I had to do now was protect my heroes, which was easy enough after the main fight started to turn in my favour – with chariots returning to flank on the left, and cavalry on the right.

The chariots swing back around on the flank.

Faramir (the enemy assassin) sadly decided to become a pacifist, and failed to wound a model all game thanks to some truly shocking dice, while my War Priest - his target - sat at the back of my lines.

We were both smiling the whole game, and I hope to play Michael again soon.


10-0 win

Game 5: Capture and Control vs Jace’s Minas Tirith
Another Minas Tirith list! My chariots were desperate for a nice squishy opponent at this point!
We deployed opposite each other and got ready for a big old grind across the centre of the board. Aragorn and Amdur locked horns, and the two infantry blocks started to plink away at each other while the chariots began to wear down the right flank.

Two very defensive armies get ready to grind out a long battle!

However, about half way through the game, my dice went absolute ballistic. I was rolling 6s to wound non-stop, and winning almost all of my roll-offs. I even rolled a 6 on a clutch Fury save, denying Hurin a Heroic Combat! Aragorn went down after losing a heroic strike off (my 2 to his 1), which freed up Amdur to start mopping up in the back lines. By the time the chariots broke through, there was almost nobody left to flank.

The aftermath! Didn't expect that one!

The game ended with 1 Minas Tirith archer left on the board. We both had a good time during this game, but the victory felt a little hollow - my dice were doing the heavy lifting here. 

10-2 win – is the comeback on??

Game 6: Reconnoitre vs Jacky’s Rivendell / Lothlorien alliance
What can I say about Reconnoitre… It’s a weird scenario, which was fine, as Jacky and I were both in a weird and exhausted head space! We agree to play a fun, casual game and throw some dice around. I used my drum to make sure the engagement happened on the far side of the board, and then my drummer performed a solo while my troops fled. My heroes and some troops held up the elves in the middle of the board to secure the win.

One of the scrappier games I've played - both our heads were in bits - but we had a great time!

7-2 win!

I’m always very happy to break even on wins / losses with Easterlings, and I’m glad to continue that streak! I made some big mistakes, particularly on day 1, and will learn a lot from them. The chariots were slightly less decisive in this tournament than the last, but they are still the ‘wild card’ which really brings the army together. I can't go back to plain Easterlings any more, the chariots are too much fun!

My opponents were fantastic - big thanks to all of you.

I had also finished my display board for this tournament, which helped me to take home the Best Painted award, along with some goodies.


A great tournament, and it was ace to see some of the same friendly faces. Looking forward to the next!