My List:
Boromir with Shield, Horse, Banner: 215
8 Fountain Court Guard with Shields: 88
4 Warriors with Spears and Shields: 36
2 Knights with Shields: 28
Madril: 55
5 Rangers with Spears: 45
3 Warriors with Shields: 24
1 Warrior with Spear and Shield: 9
Total 500, 25 Models, 9 Might, 5 Bows, 3 Horses
The thought process behind this list can be found here.
Game 1: Capture and Control
My first game was against Gaz with his Rohan Legendary Legion. His army was something like:
Theoden
Eomer
Dernhelm
10 Riders
6 Royal Guard
We played on a ruined city of Dale board which looked awesome but I think gave me a distinct advantage!
It meant that I could pick a passageway and wall it off with my FCG so that I would have control of 3 of the objectives. This is exactly what I did, deploying Boromir in the centre and Madril off to the right. Gaz deployed his whole army on the left hand side of the board ready to sweep in to the central courtyard. I quickly advanced to just ahead of the centre objective so I could put my plan into effect.
The objective by my troops is the centre one. You can see the top objective just ahead of them. My rangers control the right hand objective. |
Here you can see the left hand objective. |
The lines clash |
Meanwhile Dernhelm and some riders tried to attack my Rangers and Warriors. |
Eomer was in the space between these two Knights. |
My main line pushes forward to capture the top objective while Boromir goes to support the Rangers and Warriors. |
Gaz was well and truly broken by this point and the game ended on our very first roll with me controlling 4 of the 5 objectives. I got very lucky during this game but I think I also had a distinct advantage because of the board we played on. I think if Gaz had gone into my line with all of his heroes and called Death! rather than using his Royal Guard then it might have gone differently.
Game 2: Lords of Battle
My second game was against Tom and his Isengard Scouts. This time we played on an open field with a burnt out house in the centre. Tom had something like:
Lurtz
Ugluk
Mauhur
3 Drummers
19 Scouts/Marauders with a variety of shields/bows
We both started on the right hand side of the board, with Boromir more central. Boromir advanced up the field to take advantage of a wall, with the house and cliff face to protect the flanks. The Rangers stayed up on the cliff to have a good vantage point. Tom immediately moved all of his scouts toward the centre of the board, skirting around my central line. He sent about half of his forces around the house to try and come up on my rear. Meanwhile the Rangers and the Uruks shot at each other, doing a few kills each.
Tom made liberal use of the drummers to move quickly. |
I made a mistake and moved my Knights to be able to charge his bowmen but lost the next priority and they got swamped. |
Boromir then killed Ugluk in the next round but had to use several points of Might to do so!
Despite Boromir letting the side down, the fight above the wall went my way due to my higher fight values. |
The Warriors hold off the Scouts, Mauhur and Lurtz |
At this point I am 4 or 5 kills ahead but my leader is dead so Tom is only 2 points behind me. Unfortunately the game took a turn here because both me and Tom were under the impression that if models failed a courage test and ran off they don't count towards the kill count (true) so that means if all of your models run away and you are ahead then you win the game (false). We were both playing under this impression for the rest of the game so I was running away with lots of models to try to preserve the kill count difference. We rolled to end the game probably 6 or 7 times but it just kept going! We eventually found out that the scenario didn't work like we thought it did during the second to last turn when most of my troops had fled. This was a bit annoying as I would have played completely differently had we realised how the scenario actually worked but hey-ho, lesson learned! Read the scenario properly!
The FCG covered the Warriors who were running away to what they thought was victory... |
Game 3: To the Death
My third game was against Rob with his Gundabad force. The board had a big hill in the middle and a river cutting off a corner on my side, with only two bridges and some stepping stomes as crossing points.
Bolg on Warg
Gundabad Troll with Scything Gauntlets
15-ish Orcs with Shields or Spears
3 Berserkers
I saw the Troll and Bolg and I was scared. I knew both of them would mince anything except Boromir in my army so my tactic was to deploy behind the river and hold the bridges 300-style while Boromit dealt with the threats one at a time.
This plan worked really well as the bridges could only fit 3 models across so I could wall them off fairly easily. Rob sent his troops down the left of the board while the Troll and Bolg came around the right of the hill. He then split the Troll and Bolg up, with the Troll heading for the bridge while Bolg went across the stepping stones. I think this was a mistake as I could hold the bridge for a while whereas if he sent them both across the stepping stones there would be nothing I could do to hold them both back. My archers went absolutely nuts on the incoming troops and managed to kill 2 Berserkers (thanks to the tactic I learnt from Tom!) and a few Orcs too. Madril, however, missed every single one of his shots so the first time I hit something I immediately spent all 3 of his Might to get a kill!
Meanwhile Bolg had come around and charged a poor Warrior so Boromir and a Knight rode in to help him out. We drew the combat but the roll went my way and they managed to do a couple of wounds and use up his Fate point. By this time the Troll and the Orcs had gotten to the bridges and were trying to fight their way across. The orcs just couldn't grind through my higher Fight and Defence and were held up there for the rest of the game while the Rangers shot at the rear of the column. The Troll was a different matter and proceeded to chop his way through my FCG (including one turn where he lopped off all 3 of their heads in one swing!). I did manage to win a couple of the combats though which gave Boromir and both of the Knights time to polish off Bolg.
The Troll and Orcs try to break through the bridges while Bolg meets his end at the hands of Boromir. |
This was a fun game but I think I got lucky in places. Winning the combat against Bolg wasn't super unlikely (I had 5 dice to his 3) but killing him off in two turns was probably faster than you'd expect. Also holding the bridge against the Troll went well as I did manage to win a few combats to keep him stuck there until Boromir was done with Bolg. Having said that I think my tactics were pretty perfect, neutering the big threats until Boromir could deal with them one at a time.
Overall it was a really fun day. I'm not sure where I ended up in the standings as I had to run off after my third game but I think I must have done pretty well. I got 25 VPs altogether and the overall winner had 31. I have no idea how MESBG standings are usually spread but that feels fairly close.
The winner of the tournament was fellow noob Colm Browne with his Legion/Hunters alliance, beating out Moria, Mordor and Azog's Hunters in 3 fairly decisive games:
Azog on Warg with Heavy Armour
Narzug on Warg
4 Hunter Orcs on Wargs with Bows
5 Hunter Orcs
4 Gundabad Orcs with Spears and Shields
4 Gundabad Orcs with Shields
2 Berserkers
A terrible picture of Colm's army. It is actually beautifully painted. |
Prizes for Colm |
The 500 point level was a great place to start as I didn't have to remember too many rules for my army and I could concentrate on thinking about my opponents' forces. However I am looking forward to ramping up to 700 to get a few more exciting toys in there. Thanks again to Jay, Steve and Sam for running a great event, I strongly recommend you check out the Top Table Weekender when it comes back around.
Bonus pictures from Colm and Steve's games:
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