Friday 10 January 2020

500 Under 50: Isengard

“If the wall is breached, Helm's Deep will fall.”
“Even if it is breached, it will take a number beyond reckoning, thousands, to storm the keep.”
“Tens of thousands.”
“But, my lord, there is no such force.”


Who doesn't like the Uruk-Hai scimitar? It look's crude, lethal and just absolutely badass. What about pikes too? Uruks aren't about to use some weedy spears, no. It's all about pikes. And don't even get me started on crossbows. Oh boy. Crossbows. If that sounds like the kind of army you want to play, then this is the article for you.

Today, we'll be looking at Isengard, and as usual, how you can get into playing them for roughly £50.
The army can be played multiple ways. Since Rohan at War you now have the option of playing a dedicated Army of Dunland, there are ways to tailor your army to a scout style force with the likes of Ugluk and Lurtz at the head, or you can go with more heavily armoured Uruk-Hai like those at the Battle for Helms Deep. We'll take a look at a list with Saruman, a strong caster and he'll be backed up by a few Uruks.


For the list you will need;
Saruman and Grima Wormtounge: £25
Uruk-Hai Warriors: £26
Uruk-Hai Captain: ~£5 (eBay)
Total Cost: £56

This list will be look at using the fantastic magical powers of Saruman to back up your strong line of Uruks. The list is as follows;

Saruman the White on Horse
Grima Wormtounge
5 Uruk Hai Warriors with Shield
5 Uruk Hai Warriors with Pikes.

Uruk Hai Captain with Shield
5 Uruk Hai Warriors with Shield
5 Uruk Hai Warriors with Pikes.

A pretty basic list, but by no means is it bad. You've got your caster (Saruman) on horseback, giving him more movement versatility, meaning he can move a few inches, cast, and then move back to safety much more reliably. Also, being on horseback might keep him alive longer if you're against an army of bows, since they randomly determine if they hit the horse or the rider.

Grima presents a nice novelty to the army, forcing enemy heroes to spend more might when they choose to spend it, as long as he's close to them. Thankfully, he starts right next to your opponents whole army, and to top it off, they can't attack him until he reveals himself as a spy of Saruman by attacking them first!

The Warriors and Captain are just plain solid. The troops being F4, S4, D6 (with a Shield) put the Uruks into the elite class of troops, but they also aren't too expensive points wise. Use them as a solid line for your enemy to break on and grind them down over time. The Captain can hold his own against most mid-tier heroes, and be a decent tarpit for enemy troops.


You're limited to one box of warriors, which means you haven't got as many pikes as I'd like, so you'll have to play your supports carefully. Pikes are essentially just spears that can support in 2 ranks rather than one. If you want to get more pikes in there, I'd drop Grima from the list (he's a nice novelty, but isn't too hard to counter in game) and buy another box of Warriors. From there, convert one of the warriors into a Captain and don't buy one from eBay. The simplest way to convert a warrior to a Captain is just to have him stood on a rock to make him stand out more, but you can go as detailed as you want! Since you'd have freed up some points by dropping Grima, fill out the warbands with more pikes.


I'd encourage you to check out the Rohan at War supplement if you're thinking about picking up an Isengard force, it adds a lot of options! If there's enough demand as well, we'll even have another look into them. Until next time, Happy Wargaming, and a Happy New Year from the Drawn Combat Team!

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