Tuesday, 21 January 2020

January Hobby Update


Here at Drawn Combat we have had a slow start to the year in terms of playing games, but that is mostly because we have all been beavering away at new projects! Today we will take a look at what we have been getting up to over the last few weeks.

Dan Slob: 
I had been working on a new army consisting of an Army of Thror/Iron Hills alliance. I'd managed to get 9 Grim Hammers done before I got distracted by my Riders of RoDan battle company for our new season! I need to get a few mounted models painted for this but then I will be back to the Dwarves for a while!









Dave:
Dave has been furiously working on his Hobbit Battle Company. He's using the Fellowship hobbits as his heroes for now until he can convert up a few new ones!




Colm:
Colm has been working on converting up a mounted armoured Azog. For added wow factor he has magnetised his weapons so he can swap them out! He has also finished his Gundabad battle company and painted a hobbit in distress to get himself psyched up for killing Dave!





Steve:
Steve has also been working on his battle company, including some reinforcements!




Dan Stu:
Dan has completed the beginnings of LiverGhoul FC! He’s also been working on a display board for his Easterlings but I’m not allowed to show you that until it’s done!






Will:
The newest member of Drawn Combat has whipped himself up a lovely looking battle company at very short notice!






Saturday, 18 January 2020

Drawn Combat Battle Companies Season 2

We are about to start a new Battle Companies campaign over here at Drawn Combat so we thought we would try to do some regular updates on the blog to keep us motivated and to record some of the more memorable moments. Here is a sneak preview of the Companies that will be doing battle:

Dan Slb: The Riders of RoDan (Rohan)

I chose Rohan because after doing Warg Riders last time I wanted a Company with some variety to the models! To make writing this blog super confusing I have decided to name the starting members of my Company after the 7 members of the Drawn Combat team. I'm not much of a role player so I think this will help me get more invested in the Company's future, as well as be hilarious when they do stupid things! I will try to choose hero paths to match the real life personalities of the Warrior's namesake, which I am sure will offend the person in question immediately! Maybe it will also encourage the other team members to go easy on their namesake, which may help me win games 😉 I have little painting time these days and I am currently trying to get a 500 point Army of Thror/Iron Hills alliance done for mid-February meaning my company may be unpainted for a while, however here is a picture of the members of the company and the conversions I have done to them!



Colm: The Shaggers (Gundabad)

I've chosen Gundabad for my battle company as I thought it would be a good excuse to expand a little bit on my Azogs Legion force and use something a bit fightier than my hobbit leader was in our last BC! It also gives me an excuse to paint up some ogres and convert a warbat (which are quite interesting options compared to the big standard troops some factions are stuck with). I'm looking forward to seeing how they get on! When I first heard that there was an Uruk called Shagrat I was very amused because I am an idiot. I decided to make this idiocy widely known by naming my leader Shagrat and his followers Shagrabbit, Shagdog, Shagman, and a whole host of immature things, hence the battle company’s name 😉



Dave: The Second Breakfast Club (Hobbits)

When we finished the last Battle Companies Campaign I knew I wanted something pretty different for my next one, and one that would give me an excuse to actually build a new Army.

I'd had my eyes on several, especially Dunland, and double-y so since the new models came out and the old metal ones became available from GW! But in the end I opted to go for The Shire, as I just can't deny my love for Hobbits! I'm expecting their low strength and fight value to be an issue, but hopefully my plan to give every hero model a dog will help even the odds!



Steve: The Gaudy Golden Wood Boys (Lothlorien)

Lothlorien was going to be my next army project so figured 'Why not?' and went with them for our next campaign. I've not had a huge opportunity to work with bright metals so the Galadhrim made an excellent choice in this regard. Like my Isenguard company before, each individual model is fairly pricey for the points, but with options like the Guards of the Galadhrim Court and a good amount of gear options for my heroes made this an interesting project to work on!



Dan Stu: LiverGhoul F.C. (Army of the Dead)

So the good folks models at GW decided to throw some ghosts in the Pelennor box as a free gift, along with my rulebook and Fell Beast. That was nice of them! I decided to flesh this out in to a Return of the King Legendary Legion (as Dave explains in his article), but with exciting painting projects getting in the way, the poor ghosties have been pushed to the bottom of the painting pile.   


But, thanks to some poor planning on my part, I’ve completely run out of time to paint up my intended Fiefdoms battle company – so now it’s the ghosts’ time to shine! Or…glow?
Dan suggested I should name the Spooky Boys United, so needless to say my entire day at work was taken up with thinking of ghost-themed football puns. A few hours later, Liverghoul F.C. has finally got me excited to paint up ghosts.
I’m expecting them to be a lot stronger than Easterlings, my last company – their worst roll on the reinforcements table costs 14pts, which is closer to a roll on the special table for most companies! This will hopefully help them recover from their slow start of only 4 models, as well as F3 across the board.
Meet Liverghoul F.C. – Scary Lineker, Alan Shrieker, Peter Grouch and Rio Frighten-yer-Nan (Artist’s Rendering)

Phil: Name TBC (Mordor)

Phil’s last battle company was Rivendell so this will be quite a change for him! Going from having very few elite choices to having loads of different warrior upgrades but most of them being low F, S and D! If the Mordor company on ZorpaZorp’s excellent channel is anything to go by then Phil May have his work cut out for him!



Adam: Name (Minas Tirith)

I've selected Minas Tirith as I've just recently picked the game back up again after 10 years, first owning the game with the Return of the King rule set. My models haven't survived from then so I looked for a faction which grabbed my attention, and immediately set on the Gondor range. Gondor has a good range of models to pick from to keep the army fresh, and this carries over nicely to Battle Companies. I'm looking forward to following along with these plucky heroes of men as they progress, becoming Knights or Rangers as they develop their skills.


So there are our 7 battle companies! We’ll keep you updated as we progress through the campaign, recruiting new members and upgrading our existing ones. Hopefully there will also be some amusing moments too!

Friday, 10 January 2020

500 Under 50: Isengard

“If the wall is breached, Helm's Deep will fall.”
“Even if it is breached, it will take a number beyond reckoning, thousands, to storm the keep.”
“Tens of thousands.”
“But, my lord, there is no such force.”


Who doesn't like the Uruk-Hai scimitar? It look's crude, lethal and just absolutely badass. What about pikes too? Uruks aren't about to use some weedy spears, no. It's all about pikes. And don't even get me started on crossbows. Oh boy. Crossbows. If that sounds like the kind of army you want to play, then this is the article for you.

Today, we'll be looking at Isengard, and as usual, how you can get into playing them for roughly £50.
The army can be played multiple ways. Since Rohan at War you now have the option of playing a dedicated Army of Dunland, there are ways to tailor your army to a scout style force with the likes of Ugluk and Lurtz at the head, or you can go with more heavily armoured Uruk-Hai like those at the Battle for Helms Deep. We'll take a look at a list with Saruman, a strong caster and he'll be backed up by a few Uruks.


For the list you will need;
Saruman and Grima Wormtounge: £25
Uruk-Hai Warriors: £26
Uruk-Hai Captain: ~£5 (eBay)
Total Cost: £56

This list will be look at using the fantastic magical powers of Saruman to back up your strong line of Uruks. The list is as follows;

Saruman the White on Horse
Grima Wormtounge
5 Uruk Hai Warriors with Shield
5 Uruk Hai Warriors with Pikes.

Uruk Hai Captain with Shield
5 Uruk Hai Warriors with Shield
5 Uruk Hai Warriors with Pikes.

A pretty basic list, but by no means is it bad. You've got your caster (Saruman) on horseback, giving him more movement versatility, meaning he can move a few inches, cast, and then move back to safety much more reliably. Also, being on horseback might keep him alive longer if you're against an army of bows, since they randomly determine if they hit the horse or the rider.

Grima presents a nice novelty to the army, forcing enemy heroes to spend more might when they choose to spend it, as long as he's close to them. Thankfully, he starts right next to your opponents whole army, and to top it off, they can't attack him until he reveals himself as a spy of Saruman by attacking them first!

The Warriors and Captain are just plain solid. The troops being F4, S4, D6 (with a Shield) put the Uruks into the elite class of troops, but they also aren't too expensive points wise. Use them as a solid line for your enemy to break on and grind them down over time. The Captain can hold his own against most mid-tier heroes, and be a decent tarpit for enemy troops.


You're limited to one box of warriors, which means you haven't got as many pikes as I'd like, so you'll have to play your supports carefully. Pikes are essentially just spears that can support in 2 ranks rather than one. If you want to get more pikes in there, I'd drop Grima from the list (he's a nice novelty, but isn't too hard to counter in game) and buy another box of Warriors. From there, convert one of the warriors into a Captain and don't buy one from eBay. The simplest way to convert a warrior to a Captain is just to have him stood on a rock to make him stand out more, but you can go as detailed as you want! Since you'd have freed up some points by dropping Grima, fill out the warbands with more pikes.


I'd encourage you to check out the Rohan at War supplement if you're thinking about picking up an Isengard force, it adds a lot of options! If there's enough demand as well, we'll even have another look into them. Until next time, Happy Wargaming, and a Happy New Year from the Drawn Combat Team!

Monday, 6 January 2020

Character Comparisons: Thranduil v Elrond

Continuing our series in weighing up the pluses and minuses of two heroes will be a comparison between Thranduil and Elrond. I've dabbled in a few forces in my few months of playing SBG and have wanted to try out some elves, so have been thinking about which of the many choices to opt for, narrowing it down to either Rivendell or Thranduil's Halls. Naturally I'd want to size up the power house heroes of each faction! (Elrond is only one of many heroes in Rivendell that you could choose, but he’s my personal favourite so I’ll be focusing on him).


Hero Stuff, Hitting Power, and Survivability

Starting first with Elrond his raw stats are pretty strong, F6, S4, D5 (D7 with heavy armour which you'll almost certainly buy) and 3s in all the right places puts him the upper tier of heroes in the game. Lord of the West means he has a fourth pseudo-attack for both duels and strikes (Thranduil requires a banner nearby to get access to rerolls). He can also buy a horse to improve his mobility and gain extra attacks/knock down on the charge rounding him out as a decent combat character. C7 is also very strong as he can't fail a courage check as long as he has a point of will or might free to spend, and even that will only be necessary 1 out of 36 tests. I'm not sure how valuable that really is in a faction with lots of high courage, but as Harbinger of Evil seems to be so common it can help his force hang on when things start to go wrong and eliminate the chance of poor dice variance putting a spanner in the works. He has a good set of 4 heroic actions. Heroic Strike is a must-have, and the more I play the more it seems that Heroic Defence can also be invaluable. It’s not something you want to spend your might on necessarily, but having access to it can absolutely save his skin and save the game as a result. Heroic Channeling and Resolve are a bit more niche, but both will certainly be useful.

Thranduil on the other hand starts out a little worse, but a lot cheaper. The ability to buy an extra sword and bump him to F7 and 3 attacks seems impossible to turn down. F7 is a very strong attribute to have as it means that there are no basic troops that can match you toe-to-toe and almost all other heroes will have to heroic strike to stand a chance. Even then the odds will be Thranduil's favour to come out on top with his elven made weapons. The blademaster rule is also a benefit he has over Elrond as it means he can hold his own when surrounded and really your opponent will have to avoid swamping him as it will just power him up! He seems like a difficult model to deal with for many forces! He also has the flexibility to buy either a horse or elk for mobility and extra oomph (getting S5 on the charge when mounted on Elk is especially nice). He has both expert rider and fleet foot to get the most out of his mount, and woodland creature. His main downside vs Elrond is his defense is capped at 6 with heavy armour which means that S4 troops and S2 bows (two break points in the game which seem very important) will be wounding him a lot easier than Elrond. He can also be equipped with a bow (something that Elrond has no access to) adding in a little ranged threat. His heroic actions are not bad, but probably not as good as Elrond’s if only because one of his four is taken up by Heroic Accuracy. Strike and Defence are good, and Strength also has value in specific situations and can let him take out high defence enemies more easily.

In terms of the basic profiles and options discussed above I think Thranduil has edged a lead as a combat character, but it's not fair to compare them on that alone so let's dive in to their special rules.



Buffs, Control, and Magic

Elrond has one of the three elven rings of power so is able to reroll his fate rolls, giving him a 0.75 chance of passing each roll rather than 0.5, making each fate more equivalent to an extra wound than for other heroes. Combine this with D7 and Elrond Is much more resilient than Thranduil once he starts taking hits, but Thranduil is less likely to have to take those hits in combat due to F7.

Elrond also has his Foresight ability which is incredibly powerful as controlling the priority phase at certain points can absolutely change the momentum of a game. Thranduil has nothing that can really compare, but then nothing in the game apart from maybe Durin's Ring or Balin really can. It is quite variable as it depends on the roll of a single D6, but is unarguably very strong.

Next, let's look at magic. Upon buying the Circlet of Kings upgrade Thranduil gains access to Aura of Dismay and Nature's Wrath. Elrond has Renew and Wrath of Bruinen. Access to Aura of Dismay is great for Thranduil as it grants him Terror as well as the troops around him. Elrond himself causes terror, but the more terror checks you force your opponent to make the more likely they are to fail and having it across multiple sources makes it much harder to set up surrounds and effective flanks. Nature's Wrath and Bruinen are pretty much directly comparable as the strength 2 hit isn't as impactful as knocking the enemy prone so I'm going to focus on the method of casting. Elrond casts his spells in the traditional way by spending his will points, but Thranduil casts his spells automatically with a value of 6, albeit once per game. The obvious benefit of Elrond's method is that he can cast spells multiple times and have their effect at several key points during a game, although I'm not sure how true this really is in practice. To cast Bruinen he has to get a 4+ so rolling a single die is very risky meaning he'll need at least two, probably even three to get off the spell at a key time, especially if he wants to affect an enemy hero that can try and resist. This also leaves him with no will for courage tests or resisting spells himself and there's no sadder hero than one who can be compelled or transfixed without any trouble. Thranduil can guarantee his spell on a 6, making it difficult to resist, and maintain his will stores. He seems much more consistent to me, although won't be able to hit the highest highs Elrond can when fully optimised.

Interestingly, both heroes have an interaction with both the army bonus of their faction and a specific troop type. Elrond makes missile troops much more accurate on a turn in which they didn't move and also allows Rivendell Knights to not count towards the bow limit making them a fearsome force to deal with and allows the Knight builds to be as effective at kiting as they are. Thranduil's bonus grant's plus one to wound to Mirkwood Elves and Palace Guard. This bonus really helps get around one of the biggest weaknesses of elves, which is their difficulty killing things at S3. Thranduil also gives nearby Palace Guard F6. Having troops (admittedly expensive ones) outfighting most heroes in the game will lead to your enemies having to drain a lot of might and generally be quite scared of engaging. I feel this is more directly applicable across more lists, whereas Elrond's bonuses require much more focused list building for specific strategies.


Major Drawbacks

I don’t think either hero has any major drawbacks, with the possible exception of price. A beefed up Thranduil or standard Elrond aren’t going to be able to fit in smaller point games without having to have low numbers as a result. If they go down quickly it’s a large portion of your force wiped out in a single blow, but this is something that can be avoided with careful play.



Conclusion

To my eyes, both heroes seems strong, however Thranduil pips Elrond to the post for several reasons, mainly coming down to flexibility. Elrond lends himself to being a key part of very specific types of lists, such as the Rivendell Knight armies that have been used to great success by people like Ed Ball, but I think Thranduil has to be considered for pretty much any Thranduil’s Halls army (the clue is in the name I guess). Elrond is in the same faction as Gil-Galad and Glorfindel who are super strong combat characters and allow for buffing troops to F6, but no one character in Rivendell can do as much as Thranduil. He seems to be a very fun character to use and a solid foundation for whatever army he goes in.

List Review: Into the West



This weekend saw the opening event of the Great British Hobbit League: Into the West, a 450 point event held in Cardiff. 60 players attended and could choose to bring a Good, army, Evil army or both! If you chose to bring both you would play with the opposite allegiance than your opponent. There were also Secret Missions that were randomly assigned each game and were worth 1TP if completed. So without further ado:

5th - Arnor Pure List

King Arvedui
x6 Warriors of Arnor
x5 Rangers

Malbeth the seer
x6 Warriors of Arnor
x2 Rangers. spears

Captain of Arnor
x6 Warrios of arnor
x2 Rangers, spears

30 Models, 8 Might

Here we have a pretty decently sized force where the base Warriors are actually really good, being F4, D6 and a built in Spear! The Rangers are only D4 but have a 3+ shoot value which is great. When these masses of troops are combined with the great buffs from the heroes they really do become formidable. Arvedui has a 12" Stand Fast and Malbeth gives everyone within 6" a 5+ Fate roll (which is disgustingly incredible). The list does lack a big combat hero but Arvedui and the Captain are both reasonable, with F5 and S4.




4th - Good and Evil (the only one in the Top 5 surprisingly!)

Evil List - Goblin Town Pure List

Goblin King 
x12 goblins
Gollum

Grinnah
x12 Goblins

Goblin Captain
x12 Goblins

Goblin Scribe
x4 Goblins

45 Models, 9 Might

A good old horde! A huge amount of models for this points value and more will come on every turn with the Scribe's reinforcements rule. Everyone essentially has a spear thanks to Chittering Horde so there will be plenty of dice in each fight. Combine these numbers with the might of the Goblin King and Gollum being a Ringbearer, there is an answer for most things in this list.



Good list - Riders of Theoden Legendary Legion

Theoden, heavy amour + shields + amoured horse
x3 Royal Guard, throwing spears, horses
x2 Riders of Rohan 

Gamling, horse + Royal standard of Rohan 
x2 Royal Guard, throwing spears, horses
x3 Riders of Rohan 

Dernhelm, throwing spear + horse

13 Models, 9 Might (but actually infinity Might)

A small force here, relying on the extra buffs of the LL to mitigate the lack of numbers. It is a very mobile force so able to play objectives really well. Added to that is the fact that you can be super liberal with Might because of Gamling's Banner giving it back each turn. I would imagine the tactic is to kite until the time is right and then use the heroes to punch through the lines and break up forces that way.



3rd - Serpent Horde Pure List

Suladan, armoured horse
x4 Harad warriors, Bows
x4 Harad warriors, Bows + spears
x7 Serpent guard

Betrayer, horse
x5 Harad warriors, bows
x5 Serpent guard
x2 Harad raiders, war spears

29 Models, 5 Might

Well that is a lot of bows with Poison. The Betrayer is going to be buffing these shots too, making the prospect of walking into all that firepower particularly scary. When you finally get to the lines you have a bunch of F4 Serpent Guard and the beast that is Suladan to contend with. There is definitely an issue of low defence in this list, but this isn't an issue if everything has been killed by shooting before it can attack you!



2nd - Kingdom of Moria Pure List 

Balin the dwarf, King of Moria
x4 Vault Warden teams
x3 Dwarf warriors, shields
x1 Dwarf ranger, bow + throwing axe

Gimli, son of Gloin
x3 Vault Warden teams
x2 Dwarf warriors, shields
x1 Dwarf ranger, bow + throwing axe

23 Models, 6 Might

Here we have 2 solid heroes backed up by a bunch of F4 S4 troops. When you add the army bonus to this, the list actually hits really hard! It is a small force but has a large amount of high Defence, as high as D9! This means that things aren't dying very fast at all, so it has the same effect as having a larger force. I really like this list and would love to give it a go but my wallet weeps at the cost of all those Vault Wardens!



1st - Rangers of Ithilien Legendary Legion

Faramir, horse
x7 Rangers
x7 Rangers, spears

Madril
x6 Rangers
x6 Rangers, spears

Damrod 
x3 Rangers
x3 Rangers, spears

35 Models, 7 Might

Well I am not that surprised by this. Before the event even began, I saw the points level and thought to myself "Ranger of Ithilien will win this". The list is just disgusting at low points levels. 35 Bows is just crazy, and reminds me of why it is a good thing that shooting is not overly effective in this game. I don't want to take anything away from this person's win (especially as I believe this is their second tournament win with this list!), as they clearly have skill, but I don't think I am alone in thinking that this list is a problem at low points levels. It certainly isn't an auto-win list, but in the right hands (and at low points) there is very little that can compete.



Have any thoughts on these lists? Let us know in the comments.

Wednesday, 1 January 2020

2020 Hobby Goals

Colm suggested that for our first post of 2020 we should all write a paragraph on our hobby goals for the year. What a great idea! So here they are, let us know what yours are too!

Dan Slb: 2019 was a pretty life changing year for me with the birth of our daughter in June. Even with a small baby I have still managed quite a bit of painting this year (being up most of the night has its advantages) but haven’t managed anywhere near the amount of actual gaming I would have liked. In 2020 I’d really like for this to reverse. I’m a tournament player at heart, not a painter, so my aim is to get to more tournaments this year. This is a little out of my hands but I am hoping that as my daughter gets older I will be able to have a bit more free time. I’ve got a ticket for Ardacon so that is my long term goal. 

Some shorter term goals include getting my Army of Thror/Iron Hills project off the ground, getting to grips with my Angmar army, expanding my Mordor force ready for WraithBowl 2020 (more details later in the year) and painting up Aragorn for use in my Minas Tirith army. This might be quite a lot to aim for in a single year but even if I only achieve 2 of these 5 things I’ll be happy!

I have only played with this army once so far! This needs to change. 

Colm: The Christmas period is always an excellent chance to reflect and consider hobby plans for the upcoming months and I've settled on what I'll be getting up to for the next 12 months (at least for now, before hobby magpie syndrome sets in). I've been building up a selection of Azog's Legion, Azog's Hunters, and Dark Powers of Dol Guldur models since starting SBG and I've a few plans for fleshing thse forces out. The first of these is building many more hunter orcs with a mix of weapons and a few fell wargs so that I can max out three warbands of 12 with a few different combinations. Also, my wonderful wife got me the Azog and Thorin set from Forgeworld for Christmas! I'll be modding up a heavy armoured Zog on White Warg with his stone flail. It will be nice to be able to use that combination modelled correctly! 

I have a Good army in the form of The Grey Company, but will be looking to branch out into Survivors of Laketown force. I have some grand plans for a display board with some water effects and I'll be doing my best with the painting with the aim of winning a best painted award at some point. Most importantly as the winner of Gimlibowl I'm tasked with creating the trophy for the follow up, Wraithbowl 2020. I have a vision and I've already spent way too much money on ebay getting the bits required together, but I'm not going to spoil anything quite yet. Hopefully I can pull it off!

Can’t wait to get started on this bad boy!

Steve: After my departure from other gaming systems some time before, MESBG in 2019 opened up my life back into fun, competitive gaming (namely our first Battle Companies campaign, keep tuned for the second!). On top of that it fully reignited my love of painting and all things hobby related and even benefitted my role as a DM for getting me back into mini painting. 

With 2020 arriving I’m looking at working on a Lothlórien army, which will be supplemented by it’s inclusion in the next Battle Companies campaign. I’m usually a fan of the underdogs, but now felt about time to try out some elven class and powerhouse models such as Celeborn after being subjected to many beatsticks last year such as Aragorn and Azog. The best part about a Lothlórien force? I get to work on a project I long wanted to try even before the release of War in Rohan - Defenders of Helm’s Deep. Given that I primarily worked on my Rohan last year, this is a great excuse to get another great looking Legendary Legion sorted. 

Aside from that, I’ll attempt to take part in Drawn Combat’s Wraithbowl 2020 using a primarily Isenguard force (another excuse to get working on the new, brilliantly sculpted Saruman miniature), so let’s see how that pans out!

Steve has already begun work on the beautiful new Saruman kit!

Dan Stu: I can quite easily say that 2019 has been my favourite year of hobbying to date. While I've been painting for a while, I've always dabbled in various bits in between breaks, rarely having a long-term goal in mind. 

This all changed when I jumped in to SBG, and I'm just coming to the end of painting a full 1000pt or so army of an Easterling / Khand alliance. The whole process has been a blast, and I've discovered that there's nothing quite like an impending tournament to give you a bit of 'inspiration'! I'll be spending January painting up a converted Khamul on fell beast, which is a nice treat I've saved as a reward for finishing my first ever fully painted army. Then it's time to make them a display board so they can sit on my shelf to remind all my visitors how cool I am.

Then, it's on to a Scottish - inspired Fiefdoms army , which I've just taken on a huge job lot of - somewhere in the region of 85 models...Yikes! First step is to figure out a really solid way to paint metallics through an airbrush, which will require a bit of experimentation. And when I have this down, I think Fiefdoms and their display board will probably take up most of the year's hobbying time - but I've never been so excited to start a project.

 As somebody who paints at a glacial pace, this photo raises my heart rate a bit

Dave: 2019 has been a whirlwind of a year for me in the hobby world. Having picked up SBG in the final parts of 2018, I was eager to start playing as much as I could in 2019, so when a bunch of us together to start playing Battle Companies, that worked as the perfect entry in to the game. That started around April, and around 8 months later, I still haven't finished painting an army other than my Dunharrow... So I guess going into 2020 my hobby goal for the year is to get more stuff painted, and finish projects that I started this year, which include;

The Last Alliance
The Shire (I'm doing this for our next BC Campaign!)
Eagles
Army of Gothmog
Moria

That's my plan anyway. Get those finished, or at least, much more finished than they are, before moving onto my next hobby goal for 2020: Ents! I've been toying around with the idea in my head for a while now but the two new Ent profiles in War in Rohan have really sealed the deal for me. I'm going to get a small Fangorn force, and I might even knock out a small display board for them too. You've heard it here first folks, that means I have to stick to it... Right? #Ent2020

Dave’s Gwaihir is already beautiful, can’t wait to see what he does with the rest!

So there you have it, our hobby goals for 2020. It looks like a good year ahead and hopefully by this time next year we will have several new armies between us! We’ll keep you posted on our progress throughout the year. What are your hobby goals for 2020? Let us know!

Saturday, 28 December 2019

A Noob’s Perspective: Army of Thror

I’ll preface this by saying I won’t talk much about the heroes of this army here as I just wrote about them in my last article. You can find it here if you’d like to have a read. 


The Army of Thror is the smallest of the dwarven armies in terms of units available. With only 7 heroes and 2 troop selections this is much more limited than Khazad-Dum’s vast selection of specialist troops and the Iron Hills’ small but very varied options. It is also a fairly one dimensional army, with no cavalry and basically no shooting. So why play this army? Well, in my opinion, the models are amongst the nicest looking in the game. The heroes are amazing (especially Thror) and the Grim Hammers are beautifully dynamic. And they are all plastic! Winner. There are also a lot of appealing points in terms of gameplay. Everything is F4 or better and everything is D7 or better (I’m assuming you give your warriors shields because why would you not?). And yet your base troops are just 9 points (with a shield). This means that you have an army that has elite stats AND numbers to back it up. This is a rare combination indeed. So let’s have a look at a couple of lists, one pure list and one with some allies to try and add a few more tricks to our arsenal. (By the way, I’ve been traditionally building lists at 700 points in this series but the only two tournaments I currently have booked in for next year are 600 points so I’m going to go for that level today). 

Thror
15 Guardians of the King

Thorin with the Oakenshield
7 Warriors of Erebor with Spears and Shields

Captain of Erebor with Shield
6 Warriors of Erebor with Spears and Shields

600 points, 31 Models, 8 Might

Even after building several iterations of this list I still can’t quite believe you can get this much stuff at 600 points. We have a line of F4 S4 D7 troops, backed up by 2 big heroes and a captain for March. The troops can go two handed when they need to, and they can Piercing Strike too. Perfect for smashing through the enemy lines. Usually for the kind of stats we are talking about here you really hurt for numbers, but we have 31 models, and almost half the army has throwing axes! Insane! I won’t dwell on the heroes too much as I talked about them in a previous article, but they are really good, able to anchor the line in place and dish out some hurt when needed. 



Next up, we have an AoT and Iron Hills Green Alliance, which aims to try and make the list a bit more well rounded. 

Thror
12 Guardians of the King

Dain on Pig
8 Iron Hills dwarves with Shields and Spears 
3 Iron Hills dwarves with Crossbows and Spears
2 Goat Riders

599 points, 27 Models, 6 Might

Now at first this looks like a straight downgrade from the previous list (and to be fair it might be). It has only 2 heroes, not 3, fewer models, less Might, and no access to March (edit: turns out Dain has March so forget that one!). What it provides instead, is a bit of shooting, a bit of cavalry and one of the best combat heroes in the game. I should mention straight away that this is a list I am building towards, so while it might actually be better to include a few more crossbows and goats, I’m trying to keep costs down (which is fairly laughable when it comes to IH but still). 



When comparing Warriors of Erebor against Iron Hills dwarves (both with spears and shields) there is really only one winner. For an extra 2 points you get +1S and Shieldwall. These are both very valuable upgrades to have as it means your front rank can go two handed and still be backed up by a S4 attack, and should that front rank fall then your support is even tougher to take down. It is slightly awkward in this list that the back rank has higher D than the front but no list is perfect. A few crossbows give you the chance to snipe some horses before the lines clash, and they have spears for when things get messy. The goats are mostly to grab objectives but on the charge they are pretty mean. A chance to knock the enemy down before the combat begins is massive, though not something to be relied upon. 

The really valuable inclusion is Dain. He is just a monster. F6 S5 D8 with 4 attacks on the charge. Wowzers. Oh, and he has a two handed weapon and is burly. He’s literally wounding Smaug on 5s! The introduction of a mounted hero is very valuable as the Army of Thror doesn’t have access to any. Finally, Dain’s army bonus gives him Master Of Battle 4+ which helps to offset the lack of Might in the list. 



Clearly this second list has more tricks but I’m not sure it’s any better than the first list. This is all theorycrafting so I’ll have to try them both out before I can make a proper judgement. 

Stupid Bonus List: Dwarf Allstars

Thror
Thrain
Young Thorin with the Oakenshield
Young Dwalin
Dain on Pig
Jeff (Warrior of Erebor with Spear and Shield)

600 Points, 6 Models, 14 Might

Don’t run this, it’s bad. 

Overall, I’m a fan of Army of Thror. It is quite limited, which is usually a turn off for me, but what it does have is everything I love. Lovely looking and impactful heroes, troops clad in lots of armour, and decent allies for variety. I have decided to make them my second Good army and have recently acquired Thror, Thrain and a box of Grim Hammers. I’ll be putting in a large order to Forge World in the new year (my poor wallet) too so that I can try out a few different combos. If you have any advice then please get in touch!